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OBSE plugins have quite a different package composition.
#How to add mods to oblivion obse install#
Note: 1) from now on!! use the obse_loader.exe to launch your game, launching the game with OBSE- dependent plugins (not OBSE plugins) installed guarantees a crash, so it is best to get used to always using this launcher 2) If upon launching, it errors about needing the latest version of Oblivion installed (), you need to install the latest patch (via installing the second disc, if you are a GOTY user.) Delete the folder and the archive it added.The presence of the EXE will not cause problems. Note: Steam users do not need the EXE to launch the game with OBSE, but some scripts (primarily OMOD scripts) check for the presence of that files. Copy the following up into the Oblivion folder: "obse_1_2_416.dll", "obse_editor_1_2.dll", and "obse_loader.exe." If you use the Steam version, move "obse_steam_loader.dll" as well.(It will add a folder containing the OBSE files.)
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Download Oblivion Script Extender (OBSE) to the Oblivion folder.Warning! Steam users!!! OBSE will not work if this setting is not enabled: Steam > Settings > In-Game > Check the box marked "Enable steam community in-game". 2) Some OBSE plugins have dependencies (DLLs) in subfolders of that folder as well. The two most vital OBSE plugins are Fast Exit V2 and OSR! Note: 1) The DLLs for all OBSE plugins should be installed to Data/OBSE/plugins. Most of the following are stabilizers, all highly recommended. OBSE and its plugins are not "regular" mods and require a different kind of installation, which is why their installation is covered here.
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Ian Patterson (ianpatt), Stephen Abel (behippo), Paul Connelly (scruggsywuggsy the ferret)Ĭontributors: Timeslip, The J, DragoonWraith, SkyRanger-1, shademe, kyoma
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